An exercise in problem-solving.
When people bring up Barbie for the NES today, it's usually in regard to its ill-thought-out marketing stunt, where its publisher Hi-Tech Expressions erroneously claimed that it was the first video game designed for girls.
Though, as we recently discovered, this isn't the only interesting thing about the title, with the game's development offering a unique insight into the problems encountered on licensed tie-ins and how publishers and developers struggle to overcome them.
Read the full article on timeextension.com